﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Skyhook.AI.States
{
    class State
    {
        public State()
        {
            NextState = State.None;
        }

        public virtual void Start()
        {
        }

        public virtual void Stop()
        {
        }

        public virtual void Update(float elapsedticks)
        {
        }

        public State NextState
        {
            get;
            set;
        }

        public bool IsFinished
        {
            get;
            protected set;
        }

        public static State None = new State();
    }
}
